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    <title>Merge Conflict - Episodes Tagged with “Performance Shaders”</title>
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    <pubDate>Mon, 01 Oct 2018 00:00:00 -0700</pubDate>
    <description>Merge Conflict is a weekly discussion with Frank and James on all things development, technology, &amp; more. After years of being friends, Frank and James finally decided to sit down and start a podcast about their lives as mobile developers using C#, Xamarin, and .NET MAUI. Much more than just another mobile development podcast, Merge Conflict, reaches all areas of development including desktop, server, and of course mobile. They also cover fun things happening in the world of technology and gaming and whatever else happens to be on Frank's and James' minds. 
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    <itunes:subtitle>Join Frank &amp; James for a weekly discussion on the world of technology and development including C#, F#, .NET, web, mobile, and more.</itunes:subtitle>
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    <itunes:summary>Merge Conflict is a weekly discussion with Frank and James on all things development, technology, &amp; more. After years of being friends, Frank and James finally decided to sit down and start a podcast about their lives as mobile developers using C#, Xamarin, and .NET MAUI. Much more than just another mobile development podcast, Merge Conflict, reaches all areas of development including desktop, server, and of course mobile. They also cover fun things happening in the world of technology and gaming and whatever else happens to be on Frank's and James' minds. 
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  <title>117: Getting to the Metal of Metal</title>
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  <pubDate>Mon, 01 Oct 2018 00:00:00 -0700</pubDate>
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  <itunes:subtitle>We head down the deep dark rabbit hole of developing against the Metal APIs found in iOS including performance shaders and raytracing! We also talk about the new iPhone XS as it has finally arrived at the Montemagno house!</itunes:subtitle>
  <itunes:duration>45:41</itunes:duration>
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  <description>We head down the deep dark rabbit hole of developing against the Metal APIs found in iOS including performance shaders and raytracing! We also talk about the new iPhone XS as it has finally arrived at the Montemagno house!
Follow Us
Frank: &lt;a href="http://twitter.com/praeclarum"&gt;Twitter&lt;/a&gt;,  &lt;a href="http://praeclarum.org"&gt;Blog&lt;/a&gt;, &lt;a href="http://github.com/praeclarum"&gt;GitHub&lt;/a&gt;
James: &lt;a href="http://twitter.com/jamesmontemagno"&gt;Twitter&lt;/a&gt;,  &lt;a href="https://montemagno.com"&gt;Blog&lt;/a&gt;, &lt;a href="http://github.com/jamesmontemagno"&gt;GitHub&lt;/a&gt;
Merge Conflict: &lt;a href="http://twitter.com/mergeconflictfm"&gt;Twitter&lt;/a&gt;,  &lt;a href="https://www.facebook.com/mergeconflictfm"&gt;Facebook&lt;/a&gt;, &lt;a href="http://mergeconflict.fm"&gt;Website&lt;/a&gt;
Music : Amethyst Seer - Citrine by &lt;a href="https://soundcloud.com/adventureface"&gt;Adventureface&lt;/a&gt;
⭐⭐ Review Us (https://itunes.apple.com/us/podcast/merge-conflict/id1133064277?mt=2&amp;amp;ls=1) ⭐⭐
SUPPORT US ON PATREON: &lt;a href="https://www.patreon.com/mergeconflictfm"&gt;patreon.com/mergeconflictfm&lt;/a&gt; 
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  <itunes:keywords>xamarin, ios, metal, raytracing, ai, machine learing, performance shaders</itunes:keywords>
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    <![CDATA[<p>We head down the deep dark rabbit hole of developing against the Metal APIs found in iOS including performance shaders and raytracing! We also talk about the new iPhone XS as it has finally arrived at the Montemagno house!</p>

<h3>Follow Us</h3>

<ul>
<li>Frank: <a href="http://twitter.com/praeclarum" target="_blank">Twitter</a>,  <a href="http://praeclarum.org" target="_blank">Blog</a>, <a href="http://github.com/praeclarum" target="_blank">GitHub</a></li>
<li>James: <a href="http://twitter.com/jamesmontemagno" target="_blank">Twitter</a>,  <a href="https://montemagno.com" target="_blank">Blog</a>, <a href="http://github.com/jamesmontemagno" target="_blank">GitHub</a></li>
<li>Merge Conflict: <a href="http://twitter.com/mergeconflictfm" target="_blank">Twitter</a>,  <a href="https://www.facebook.com/mergeconflictfm" target="_blank">Facebook</a>, <a href="http://mergeconflict.fm" target="_blank">Website</a></li>
<li>Music : Amethyst Seer - Citrine by <a href="https://soundcloud.com/adventureface" target="_blank">Adventureface</a></li>
</ul>

<p>⭐⭐ <a href="https://itunes.apple.com/us/podcast/merge-conflict/id1133064277?mt=2&ls=1" rel="nofollow">Review Us</a> ⭐⭐</p>

<p><strong>SUPPORT US ON PATREON</strong>: <a href="https://www.patreon.com/mergeconflictfm" target="_blank">patreon.com/mergeconflictfm</a></p><p>Sponsored By:</p><ul><li><a rel="nofollow" href="https://www.syncfusion.com/maui-controls?utm_source=podcasts&amp;utm_medium=podcast&amp;utm_campaign=mergeconflict_maui_podcy23">Syncfusion</a>: <a rel="nofollow" href="https://www.syncfusion.com/maui-controls?utm_source=podcasts&amp;utm_medium=podcast&amp;utm_campaign=mergeconflict_maui_podcy23">Syncfusion offers the largest selection of controls for .NET MAUI, Xamarin, WPF, Windows Form, Win UI, Flutter, Blazor, ASP.NET Core, and more! Check out our components on NuGet and don’t forget to download their free e-books.
</a></li></ul><p><a rel="payment" href="https://www.patreon.com/mergeconflictfm">Support Merge Conflict</a></p><p>Links:</p><ul><li><a title="iOS 12 - Apple Developer" rel="nofollow" href="https://developer.apple.com/ios/">iOS 12 - Apple Developer</a></li><li><a title="Metal 2 - Apple Developer" rel="nofollow" href="https://developer.apple.com/metal/">Metal 2 - Apple Developer</a></li><li><a title="Metal Performance Shaders | Apple Developer Documentation" rel="nofollow" href="https://developer.apple.com/documentation/metalperformanceshaders">Metal Performance Shaders | Apple Developer Documentation</a></li><li><a title="Metal for Accelerating Ray Tracing | Apple Developer Documentation" rel="nofollow" href="https://developer.apple.com/documentation/metalperformanceshaders/metal_for_accelerating_ray_tracing">Metal for Accelerating Ray Tracing | Apple Developer Documentation</a></li></ul>]]>
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  <itunes:summary>
    <![CDATA[<p>We head down the deep dark rabbit hole of developing against the Metal APIs found in iOS including performance shaders and raytracing! We also talk about the new iPhone XS as it has finally arrived at the Montemagno house!</p>

<h3>Follow Us</h3>

<ul>
<li>Frank: <a href="http://twitter.com/praeclarum" target="_blank">Twitter</a>,  <a href="http://praeclarum.org" target="_blank">Blog</a>, <a href="http://github.com/praeclarum" target="_blank">GitHub</a></li>
<li>James: <a href="http://twitter.com/jamesmontemagno" target="_blank">Twitter</a>,  <a href="https://montemagno.com" target="_blank">Blog</a>, <a href="http://github.com/jamesmontemagno" target="_blank">GitHub</a></li>
<li>Merge Conflict: <a href="http://twitter.com/mergeconflictfm" target="_blank">Twitter</a>,  <a href="https://www.facebook.com/mergeconflictfm" target="_blank">Facebook</a>, <a href="http://mergeconflict.fm" target="_blank">Website</a></li>
<li>Music : Amethyst Seer - Citrine by <a href="https://soundcloud.com/adventureface" target="_blank">Adventureface</a></li>
</ul>

<p>⭐⭐ <a href="https://itunes.apple.com/us/podcast/merge-conflict/id1133064277?mt=2&ls=1" rel="nofollow">Review Us</a> ⭐⭐</p>

<p><strong>SUPPORT US ON PATREON</strong>: <a href="https://www.patreon.com/mergeconflictfm" target="_blank">patreon.com/mergeconflictfm</a></p><p>Sponsored By:</p><ul><li><a rel="nofollow" href="https://www.syncfusion.com/maui-controls?utm_source=podcasts&amp;utm_medium=podcast&amp;utm_campaign=mergeconflict_maui_podcy23">Syncfusion</a>: <a rel="nofollow" href="https://www.syncfusion.com/maui-controls?utm_source=podcasts&amp;utm_medium=podcast&amp;utm_campaign=mergeconflict_maui_podcy23">Syncfusion offers the largest selection of controls for .NET MAUI, Xamarin, WPF, Windows Form, Win UI, Flutter, Blazor, ASP.NET Core, and more! Check out our components on NuGet and don’t forget to download their free e-books.
</a></li></ul><p><a rel="payment" href="https://www.patreon.com/mergeconflictfm">Support Merge Conflict</a></p><p>Links:</p><ul><li><a title="iOS 12 - Apple Developer" rel="nofollow" href="https://developer.apple.com/ios/">iOS 12 - Apple Developer</a></li><li><a title="Metal 2 - Apple Developer" rel="nofollow" href="https://developer.apple.com/metal/">Metal 2 - Apple Developer</a></li><li><a title="Metal Performance Shaders | Apple Developer Documentation" rel="nofollow" href="https://developer.apple.com/documentation/metalperformanceshaders">Metal Performance Shaders | Apple Developer Documentation</a></li><li><a title="Metal for Accelerating Ray Tracing | Apple Developer Documentation" rel="nofollow" href="https://developer.apple.com/documentation/metalperformanceshaders/metal_for_accelerating_ray_tracing">Metal for Accelerating Ray Tracing | Apple Developer Documentation</a></li></ul>]]>
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