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    <fireside:genDate>Sat, 16 May 2026 04:07:15 -0500</fireside:genDate>
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    <title>Merge Conflict - Episodes Tagged with “Urhosharp”</title>
    <link>https://www.mergeconflict.fm/tags/urhosharp</link>
    <pubDate>Mon, 02 Apr 2018 00:00:00 -0700</pubDate>
    <description>Merge Conflict is a weekly discussion with Frank and James on all things development, technology, &amp; more. After years of being friends, Frank and James finally decided to sit down and start a podcast about their lives as mobile developers using C#, Xamarin, and .NET MAUI. Much more than just another mobile development podcast, Merge Conflict, reaches all areas of development including desktop, server, and of course mobile. They also cover fun things happening in the world of technology and gaming and whatever else happens to be on Frank's and James' minds. 
</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>Join Frank &amp; James for a weekly discussion on the world of technology and development including C#, F#, .NET, web, mobile, and more.</itunes:subtitle>
    <itunes:author>soundbite.fm</itunes:author>
    <itunes:summary>Merge Conflict is a weekly discussion with Frank and James on all things development, technology, &amp; more. After years of being friends, Frank and James finally decided to sit down and start a podcast about their lives as mobile developers using C#, Xamarin, and .NET MAUI. Much more than just another mobile development podcast, Merge Conflict, reaches all areas of development including desktop, server, and of course mobile. They also cover fun things happening in the world of technology and gaming and whatever else happens to be on Frank's and James' minds. 
</itunes:summary>
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    <itunes:keywords>Xamarin, iOS, Android, UWP, Microsoft, .NET, C#, F#, Machine Learning, AI, Apps, Apple, Development, .NET MAUI, dotnet maui, dotnet</itunes:keywords>
    <itunes:owner>
      <itunes:name>soundbite.fm</itunes:name>
      <itunes:email>mergeconflictfm@gmail.com</itunes:email>
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  <itunes:category text="Tech News"/>
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<item>
  <title>Merge Conflict 91: Game Development Chit-chat</title>
  <link>http://www.mergeconflict.fm/91</link>
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  <pubDate>Mon, 02 Apr 2018 00:00:00 -0700</pubDate>
  <author>soundbite.fm</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/02d84890-e58d-43eb-ab4c-26bcc8524289/5c48139b-1e3a-41dc-9066-f09f8f53850f.mp3" length="47264743" type="audio/mp3"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>soundbite.fm</itunes:author>
  <itunes:subtitle>We take a look at game development in 2018 and sit down for our first interview with Shaun Peoples from Durham Games to talk about their upcoming iOS and Android game Foodie Trucks that is built with Unity and C#.</itunes:subtitle>
  <itunes:duration>49:00</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/0/02d84890-e58d-43eb-ab4c-26bcc8524289/cover.jpg?v=1"/>
  <description>&lt;p&gt;James is back from GDC, the Game Developers Conference, and he has games on his mind! We take a look at the state of game development for .NET developers in 2018 and at some of the large announcements from GDC. James also sits down for our first interview with Shaun Peoples from Durham Games to talk about their upcoming iOS and Android game Foodie Trucks that is built with Unity and C#.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;SUPPORT US ON PATREON&lt;/strong&gt;: &lt;a href="https://www.patreon.com/mergeconflictfm" target="_blank" rel="nofollow noopener"&gt;patreon.com/mergeconflictfm&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;Follow Us&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Frank: &lt;a href="http://twitter.com/praeclarum" target="_blank" rel="nofollow noopener"&gt;Twitter&lt;/a&gt;,  &lt;a href="http://praeclarum.org" target="_blank" rel="nofollow noopener"&gt;Blog&lt;/a&gt;, &lt;a href="http://github.com/praeclarum" target="_blank" rel="nofollow noopener"&gt;GitHub&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;James: &lt;a href="http://twitter.com/jamesmontemagno" target="_blank" rel="nofollow noopener"&gt;Twitter&lt;/a&gt;,  &lt;a href="https://montemagno.com" target="_blank" rel="nofollow noopener"&gt;Blog&lt;/a&gt;, &lt;a href="http://github.com/jamesmontemagno" target="_blank" rel="nofollow noopener"&gt;GitHub&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Merge Conflict: &lt;a href="http://twitter.com/mergeconflictfm" target="_blank" rel="nofollow noopener"&gt;Twitter&lt;/a&gt;,  &lt;a href="https://www.facebook.com/mergeconflictfm" target="_blank" rel="nofollow noopener"&gt;Facebook&lt;/a&gt;, &lt;a href="http://mergeconflict.fm" target="_blank" rel="nofollow noopener"&gt;Website&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Music : Amethyst Seer - Citrine by &lt;a href="https://soundcloud.com/adventureface" target="_blank" rel="nofollow noopener"&gt;Adventureface&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
</description>
  <itunes:keywords>android, c#, game developers conference, gdc, ios, mobile games, monogame, unity, urhosharp, visual studio, xamarin</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>James is back from GDC, the Game Developers Conference, and he has games on his mind! We take a look at the state of game development for .NET developers in 2018 and at some of the large announcements from GDC. James also sits down for our first interview with Shaun Peoples from Durham Games to talk about their upcoming iOS and Android game Foodie Trucks that is built with Unity and C#.</p>

<p><strong>SUPPORT US ON PATREON</strong>: <a href="https://www.patreon.com/mergeconflictfm" target="_blank">patreon.com/mergeconflictfm</a></p>

<h3>Follow Us</h3>

<ul>
<li>Frank: <a href="http://twitter.com/praeclarum" target="_blank">Twitter</a>,  <a href="http://praeclarum.org" target="_blank">Blog</a>, <a href="http://github.com/praeclarum" target="_blank">GitHub</a></li>
<li>James: <a href="http://twitter.com/jamesmontemagno" target="_blank">Twitter</a>,  <a href="https://montemagno.com" target="_blank">Blog</a>, <a href="http://github.com/jamesmontemagno" target="_blank">GitHub</a></li>
<li>Merge Conflict: <a href="http://twitter.com/mergeconflictfm" target="_blank">Twitter</a>,  <a href="https://www.facebook.com/mergeconflictfm" target="_blank">Facebook</a>, <a href="http://mergeconflict.fm" target="_blank">Website</a></li>
<li>Music : Amethyst Seer - Citrine by <a href="https://soundcloud.com/adventureface" target="_blank">Adventureface</a></li>
</ul><p>Sponsored By:</p><ul><li><a rel="nofollow" href="https://www.syncfusion.com/maui-controls?utm_source=podcasts&amp;utm_medium=podcast&amp;utm_campaign=mergeconflict_maui_podcy23">Syncfusion</a>: <a rel="nofollow" href="https://www.syncfusion.com/maui-controls?utm_source=podcasts&amp;utm_medium=podcast&amp;utm_campaign=mergeconflict_maui_podcy23">Syncfusion offers the largest selection of controls for .NET MAUI, Xamarin, WPF, Windows Form, Win UI, Flutter, Blazor, ASP.NET Core, and more! Check out our components on NuGet and don’t forget to download their free e-books.
</a></li></ul><p><a rel="payment" href="https://www.patreon.com/mergeconflictfm">Support Merge Conflict</a></p><p>Links:</p><ul><li><a title="MonoGame" rel="nofollow" href="http://www.monogame.net/">MonoGame</a></li><li><a title="MonoGame - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/MonoGame">MonoGame - Wikipedia</a></li><li><a title="SceneKit | Apple Developer Documentation" rel="nofollow" href="https://developer.apple.com/documentation/scenekit">SceneKit | Apple Developer Documentation</a></li><li><a title="Durham Games - Durham Games" rel="nofollow" href="http://www.durhamgames.com/">Durham Games - Durham Games</a></li><li><a title="Syncfusion: Xamarin.Forms Succinctly" rel="nofollow" href="https://www.syncfusion.com/ebooks/xamarin_forms_succinctly?utm_source=podcasts&amp;utm_medium=list&amp;utm_campaign=mergexampodcy18">Syncfusion: Xamarin.Forms Succinctly</a> &mdash; Xamarin.Forms Succinctly</li><li><a title="Syncfusion: Xamarin.Forms for macOS Succinctly" rel="nofollow" href="https://www.syncfusion.com/ebooks/xamarin_forms_for_mac_os_succinctly?utm_source=podcasts&amp;utm_medium=list&amp;utm_campaign=mergexampodcy18">Syncfusion: Xamarin.Forms for macOS Succinctly</a></li><li><a title="Unity" rel="nofollow" href="https://unity3d.com/">Unity</a></li><li><a title="Unity - Unity 2018.1b" rel="nofollow" href="https://unity3d.com/unity/beta/2018.1b">Unity - Unity 2018.1b</a></li><li><a title="Why I am excited about Unity in 2018 - Miguel de Icaza" rel="nofollow" href="http://tirania.org/blog/archive/2018/Feb-20.html">Why I am excited about Unity in 2018 - Miguel de Icaza</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>James is back from GDC, the Game Developers Conference, and he has games on his mind! We take a look at the state of game development for .NET developers in 2018 and at some of the large announcements from GDC. James also sits down for our first interview with Shaun Peoples from Durham Games to talk about their upcoming iOS and Android game Foodie Trucks that is built with Unity and C#.</p>

<p><strong>SUPPORT US ON PATREON</strong>: <a href="https://www.patreon.com/mergeconflictfm" target="_blank">patreon.com/mergeconflictfm</a></p>

<h3>Follow Us</h3>

<ul>
<li>Frank: <a href="http://twitter.com/praeclarum" target="_blank">Twitter</a>,  <a href="http://praeclarum.org" target="_blank">Blog</a>, <a href="http://github.com/praeclarum" target="_blank">GitHub</a></li>
<li>James: <a href="http://twitter.com/jamesmontemagno" target="_blank">Twitter</a>,  <a href="https://montemagno.com" target="_blank">Blog</a>, <a href="http://github.com/jamesmontemagno" target="_blank">GitHub</a></li>
<li>Merge Conflict: <a href="http://twitter.com/mergeconflictfm" target="_blank">Twitter</a>,  <a href="https://www.facebook.com/mergeconflictfm" target="_blank">Facebook</a>, <a href="http://mergeconflict.fm" target="_blank">Website</a></li>
<li>Music : Amethyst Seer - Citrine by <a href="https://soundcloud.com/adventureface" target="_blank">Adventureface</a></li>
</ul><p>Sponsored By:</p><ul><li><a rel="nofollow" href="https://www.syncfusion.com/maui-controls?utm_source=podcasts&amp;utm_medium=podcast&amp;utm_campaign=mergeconflict_maui_podcy23">Syncfusion</a>: <a rel="nofollow" href="https://www.syncfusion.com/maui-controls?utm_source=podcasts&amp;utm_medium=podcast&amp;utm_campaign=mergeconflict_maui_podcy23">Syncfusion offers the largest selection of controls for .NET MAUI, Xamarin, WPF, Windows Form, Win UI, Flutter, Blazor, ASP.NET Core, and more! Check out our components on NuGet and don’t forget to download their free e-books.
</a></li></ul><p><a rel="payment" href="https://www.patreon.com/mergeconflictfm">Support Merge Conflict</a></p><p>Links:</p><ul><li><a title="MonoGame" rel="nofollow" href="http://www.monogame.net/">MonoGame</a></li><li><a title="MonoGame - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/MonoGame">MonoGame - Wikipedia</a></li><li><a title="SceneKit | Apple Developer Documentation" rel="nofollow" href="https://developer.apple.com/documentation/scenekit">SceneKit | Apple Developer Documentation</a></li><li><a title="Durham Games - Durham Games" rel="nofollow" href="http://www.durhamgames.com/">Durham Games - Durham Games</a></li><li><a title="Syncfusion: Xamarin.Forms Succinctly" rel="nofollow" href="https://www.syncfusion.com/ebooks/xamarin_forms_succinctly?utm_source=podcasts&amp;utm_medium=list&amp;utm_campaign=mergexampodcy18">Syncfusion: Xamarin.Forms Succinctly</a> &mdash; Xamarin.Forms Succinctly</li><li><a title="Syncfusion: Xamarin.Forms for macOS Succinctly" rel="nofollow" href="https://www.syncfusion.com/ebooks/xamarin_forms_for_mac_os_succinctly?utm_source=podcasts&amp;utm_medium=list&amp;utm_campaign=mergexampodcy18">Syncfusion: Xamarin.Forms for macOS Succinctly</a></li><li><a title="Unity" rel="nofollow" href="https://unity3d.com/">Unity</a></li><li><a title="Unity - Unity 2018.1b" rel="nofollow" href="https://unity3d.com/unity/beta/2018.1b">Unity - Unity 2018.1b</a></li><li><a title="Why I am excited about Unity in 2018 - Miguel de Icaza" rel="nofollow" href="http://tirania.org/blog/archive/2018/Feb-20.html">Why I am excited about Unity in 2018 - Miguel de Icaza</a></li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Merge Conflict 66: Drawing Pixels with SkiaSharp</title>
  <link>http://www.mergeconflict.fm/merge-conflict-66-drawing-pixels-with-skiasharp</link>
  <guid isPermaLink="false">94b84b0f-8746-4b04-b1cd-e999b594fc1d</guid>
  <pubDate>Mon, 09 Oct 2017 00:00:00 -0700</pubDate>
  <author>soundbite.fm</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/02d84890-e58d-43eb-ab4c-26bcc8524289/94b84b0f-8746-4b04-b1cd-e999b594fc1d.mp3" length="43972124" type="audio/mpeg"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>soundbite.fm</itunes:author>
  <itunes:subtitle>Google announces a slew of new products including the brand new Pixel 2, which means James has finally placed an order for a new phone. We break down the full Pixel event, but go deeper into our topic of the week of 2D and 3D cross-platform drawing libraries with SkiaSharp.</itunes:subtitle>
  <itunes:duration>45:34</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/0/02d84890-e58d-43eb-ab4c-26bcc8524289/cover.jpg?v=1"/>
  <description>&lt;p&gt;Google announces a slew of new products including the brand new Pixel 2, which means James has finally placed an order for a new phone. We break down the full Pixel event, but go deeper into our topic of the week of 2D and 3D cross-platform drawing libraries with SkiaSharp.&lt;/p&gt;

&lt;h3&gt;Follow Us&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Frank: &lt;a href="http://twitter.com/praeclarum" target="_blank" rel="nofollow noopener"&gt;Twitter&lt;/a&gt;,  &lt;a href="http://praeclarum.org" target="_blank" rel="nofollow noopener"&gt;Blog&lt;/a&gt;, &lt;a href="http://github.com/praeclarum" target="_blank" rel="nofollow noopener"&gt;GitHub&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;James: &lt;a href="http://twitter.com/jamesmontemagno" target="_blank" rel="nofollow noopener"&gt;Twitter&lt;/a&gt;,  &lt;a href="http://motzcod.es" target="_blank" rel="nofollow noopener"&gt;Blog&lt;/a&gt;, &lt;a href="http://github.com/jamesmontemagno" target="_blank" rel="nofollow noopener"&gt;GitHub&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Music : Amethyst Seer - Citrine by &lt;a href="https://soundcloud.com/adventureface" target="_blank" rel="nofollow noopener"&gt;Adventureface&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Proudly recorded on &lt;a href="https://zencastr.com/" target="_blank" rel="nofollow noopener"&gt;Zencastr&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
</description>
  <itunes:keywords>2d graphics, crossgraphics, google, ios, microcharts, ngraphics, pixel event, skia, skiasharp, urhosharp, xamarin, xamarin.forms</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>Google announces a slew of new products including the brand new Pixel 2, which means James has finally placed an order for a new phone. We break down the full Pixel event, but go deeper into our topic of the week of 2D and 3D cross-platform drawing libraries with SkiaSharp.</p>

<h3>Follow Us</h3>

<ul>
<li>Frank: <a href="http://twitter.com/praeclarum" target="_blank">Twitter</a>,  <a href="http://praeclarum.org" target="_blank">Blog</a>, <a href="http://github.com/praeclarum" target="_blank">GitHub</a></li>
<li>James: <a href="http://twitter.com/jamesmontemagno" target="_blank">Twitter</a>,  <a href="http://motzcod.es" target="_blank">Blog</a>, <a href="http://github.com/jamesmontemagno" target="_blank">GitHub</a></li>
<li>Music : Amethyst Seer - Citrine by <a href="https://soundcloud.com/adventureface" target="_blank">Adventureface</a></li>
<li>Proudly recorded on <a href="https://zencastr.com/" target="_blank">Zencastr</a></li>
</ul><p>Sponsored By:</p><ul><li><a rel="nofollow" href="https://www.mfractor.com/">MFractor</a>: <a rel="nofollow" href="https://www.mfractor.com/">MFractor makes Xamarin app development in Visual Studio for Mac much easier; use the Xamarin.Forms code analysis and generation tools to make working with XAML a breeze and take the sting out of Android development with resource intellisense or mobile specific C# code analyzers. Use coupon code MERGE-CONFLICT for 10% off!</a> Promo Code: MERGE-CONFLICT</li></ul><p><a rel="payment" href="https://www.patreon.com/mergeconflictfm">Support Merge Conflict</a></p><p>Links:</p><ul><li><a title="Google Pixel 2 event in under 15 minutes - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=u9Sgeh2T3vI">Google Pixel 2 event in under 15 minutes - YouTube</a></li><li><a title="Custom Vision" rel="nofollow" href="https://customvision.ai/">Custom Vision</a></li><li><a title="praeclarum/NGraphics: NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers." rel="nofollow" href="https://github.com/praeclarum/NGraphics">praeclarum/NGraphics: NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers.</a></li><li><a title="praeclarum/CrossGraphics: Cross-platform Graphics Library for .NET" rel="nofollow" href="https://github.com/praeclarum/CrossGraphics">praeclarum/CrossGraphics: Cross-platform Graphics Library for .NET</a></li><li><a title="mono/SkiaSharp: The Skia 2D Graphics library from Google exposed to .NET languages and runtimes across the board" rel="nofollow" href="https://github.com/mono/SkiaSharp">mono/SkiaSharp: The Skia 2D Graphics library from Google exposed to .NET languages and runtimes across the board</a></li><li><a title="An Introduction to SkiaSharp - Xamarin" rel="nofollow" href="https://developer.xamarin.com/guides/cross-platform/drawing/introduction/">An Introduction to SkiaSharp - Xamarin</a></li><li><a title="Skia Graphics Library" rel="nofollow" href="https://skia.org/">Skia Graphics Library</a></li><li><a title="aloisdeniel/Microcharts: Create cross-platform (Xamarin, Windows, ...) simple charts." rel="nofollow" href="https://github.com/aloisdeniel/Microcharts">aloisdeniel/Microcharts: Create cross-platform (Xamarin, Windows, ...) simple charts.</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Google announces a slew of new products including the brand new Pixel 2, which means James has finally placed an order for a new phone. We break down the full Pixel event, but go deeper into our topic of the week of 2D and 3D cross-platform drawing libraries with SkiaSharp.</p>

<h3>Follow Us</h3>

<ul>
<li>Frank: <a href="http://twitter.com/praeclarum" target="_blank">Twitter</a>,  <a href="http://praeclarum.org" target="_blank">Blog</a>, <a href="http://github.com/praeclarum" target="_blank">GitHub</a></li>
<li>James: <a href="http://twitter.com/jamesmontemagno" target="_blank">Twitter</a>,  <a href="http://motzcod.es" target="_blank">Blog</a>, <a href="http://github.com/jamesmontemagno" target="_blank">GitHub</a></li>
<li>Music : Amethyst Seer - Citrine by <a href="https://soundcloud.com/adventureface" target="_blank">Adventureface</a></li>
<li>Proudly recorded on <a href="https://zencastr.com/" target="_blank">Zencastr</a></li>
</ul><p>Sponsored By:</p><ul><li><a rel="nofollow" href="https://www.mfractor.com/">MFractor</a>: <a rel="nofollow" href="https://www.mfractor.com/">MFractor makes Xamarin app development in Visual Studio for Mac much easier; use the Xamarin.Forms code analysis and generation tools to make working with XAML a breeze and take the sting out of Android development with resource intellisense or mobile specific C# code analyzers. Use coupon code MERGE-CONFLICT for 10% off!</a> Promo Code: MERGE-CONFLICT</li></ul><p><a rel="payment" href="https://www.patreon.com/mergeconflictfm">Support Merge Conflict</a></p><p>Links:</p><ul><li><a title="Google Pixel 2 event in under 15 minutes - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=u9Sgeh2T3vI">Google Pixel 2 event in under 15 minutes - YouTube</a></li><li><a title="Custom Vision" rel="nofollow" href="https://customvision.ai/">Custom Vision</a></li><li><a title="praeclarum/NGraphics: NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers." rel="nofollow" href="https://github.com/praeclarum/NGraphics">praeclarum/NGraphics: NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers.</a></li><li><a title="praeclarum/CrossGraphics: Cross-platform Graphics Library for .NET" rel="nofollow" href="https://github.com/praeclarum/CrossGraphics">praeclarum/CrossGraphics: Cross-platform Graphics Library for .NET</a></li><li><a title="mono/SkiaSharp: The Skia 2D Graphics library from Google exposed to .NET languages and runtimes across the board" rel="nofollow" href="https://github.com/mono/SkiaSharp">mono/SkiaSharp: The Skia 2D Graphics library from Google exposed to .NET languages and runtimes across the board</a></li><li><a title="An Introduction to SkiaSharp - Xamarin" rel="nofollow" href="https://developer.xamarin.com/guides/cross-platform/drawing/introduction/">An Introduction to SkiaSharp - Xamarin</a></li><li><a title="Skia Graphics Library" rel="nofollow" href="https://skia.org/">Skia Graphics Library</a></li><li><a title="aloisdeniel/Microcharts: Create cross-platform (Xamarin, Windows, ...) simple charts." rel="nofollow" href="https://github.com/aloisdeniel/Microcharts">aloisdeniel/Microcharts: Create cross-platform (Xamarin, Windows, ...) simple charts.</a></li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Merge Conflict 56: Take on ARKit</title>
  <link>http://www.mergeconflict.fm/merge-conflict-56-take-on-arkit</link>
  <guid isPermaLink="false">68c02519-c834-4204-99ce-62c00ae8b343</guid>
  <pubDate>Mon, 31 Jul 2017 00:00:00 -0700</pubDate>
  <author>soundbite.fm</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/02d84890-e58d-43eb-ab4c-26bcc8524289/68c02519-c834-4204-99ce-62c00ae8b343.mp3" length="49560328" type="audio/mp3"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>soundbite.fm</itunes:author>
  <itunes:subtitle>Apple has blessed us with a beautiful API for augmented reality with ARKit and this week we investigate all of the awesome baked in, what you can and can't do with it, and look at all the awesome things people are already building.</itunes:subtitle>
  <itunes:duration>51:04</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/0/02d84890-e58d-43eb-ab4c-26bcc8524289/cover.jpg?v=1"/>
  <description>&lt;p&gt;Apple has blessed us with a beautiful API for augmented reality with ARKit and this week we investigate all of the awesome baked in, what you can and can't do with it, and look at all the awesome things people are already building.&lt;/p&gt;

&lt;h3&gt;Follow Us&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Frank: &lt;a href="http://twitter.com/praeclarum" target="_blank" rel="nofollow noopener"&gt;Twitter&lt;/a&gt;,  &lt;a href="http://praeclarum.org" target="_blank" rel="nofollow noopener"&gt;Blog&lt;/a&gt;, &lt;a href="http://github.com/praeclarum" target="_blank" rel="nofollow noopener"&gt;GitHub&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;James: &lt;a href="http://twitter.com/jamesmontemagno" target="_blank" rel="nofollow noopener"&gt;Twitter&lt;/a&gt;,  &lt;a href="http://motzcod.es" target="_blank" rel="nofollow noopener"&gt;Blog&lt;/a&gt;, &lt;a href="http://github.com/jamesmontemagno" target="_blank" rel="nofollow noopener"&gt;GitHub&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Music : Amethyst Seer - Citrine by &lt;a href="https://soundcloud.com/adventureface" target="_blank" rel="nofollow noopener"&gt;Adventureface&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Proudly recorded on &lt;a href="https://zencastr.com/" target="_blank" rel="nofollow noopener"&gt;Zencastr&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
</description>
  <itunes:keywords>android, apple, arkit, augmented reality, ios, ios 11, pokemon go, tango, urho3d, urhosharp, xamarin</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>Apple has blessed us with a beautiful API for augmented reality with ARKit and this week we investigate all of the awesome baked in, what you can and can&#39;t do with it, and look at all the awesome things people are already building.</p>

<h3>Follow Us</h3>

<ul>
<li>Frank: <a href="http://twitter.com/praeclarum" target="_blank">Twitter</a>,  <a href="http://praeclarum.org" target="_blank">Blog</a>, <a href="http://github.com/praeclarum" target="_blank">GitHub</a></li>
<li>James: <a href="http://twitter.com/jamesmontemagno" target="_blank">Twitter</a>,  <a href="http://motzcod.es" target="_blank">Blog</a>, <a href="http://github.com/jamesmontemagno" target="_blank">GitHub</a></li>
<li>Music : Amethyst Seer - Citrine by <a href="https://soundcloud.com/adventureface" target="_blank">Adventureface</a></li>
<li>Proudly recorded on <a href="https://zencastr.com/" target="_blank">Zencastr</a></li>
</ul><p>Sponsored By:</p><ul><li><a rel="nofollow" href="http://bit.ly/mergeconflictraygun">Raygun</a>: <a rel="nofollow" href="http://bit.ly/mergeconflictraygun">Everything developers of any application need for native and managed crash reporting to detect and diagnose software errors. </a></li><li><a rel="nofollow" href="http://prgress.co/2sig6r1">Telerik</a>: <a rel="nofollow" href="http://prgress.co/2sig6r1">Telerik UI for Xamarin is a collection of visually stunning controls for non-trivial UI scenarios. Truly native, truly cross-platform UI for all your Xamarin apps. Developers can easily integrate UI for Xamarin through NuGet or VS Templates, and get to ship Xamarin apps faster with delightful UX. Try it for free and enjoy all benefits with industry leading support for a whole month.</a></li></ul><p><a rel="payment" href="https://www.patreon.com/mergeconflictfm">Support Merge Conflict</a></p><p>Links:</p><ul><li><a title="Made With ARKit" rel="nofollow" href="http://www.madewitharkit.com/">Made With ARKit</a></li><li><a title="Merge Conflict 2: Augmented Reality #PokemonGo" rel="nofollow" href="http://www.mergeconflict.fm/42418-merge-conflict-2-augmented-reality-pokemongo">Merge Conflict 2: Augmented Reality #PokemonGo</a></li><li><a title="Augmented Reality&#39;s A-ha Moment - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=ZBdRAdSosv4">Augmented Reality's A-ha Moment - YouTube</a></li><li><a title="Tango" rel="nofollow" href="https://get.google.com/tango/">Tango</a></li><li><a title="xamarin/urho: Code to integrate with the Urho3D engine" rel="nofollow" href="https://github.com/xamarin/urho">xamarin/urho: Code to integrate with the Urho3D engine</a></li><li><a title="Seeing AI | Talking camera app for those with a visual impairment" rel="nofollow" href="https://www.microsoft.com/en-us/seeing-ai/">Seeing AI | Talking camera app for those with a visual impairment</a></li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Apple has blessed us with a beautiful API for augmented reality with ARKit and this week we investigate all of the awesome baked in, what you can and can&#39;t do with it, and look at all the awesome things people are already building.</p>

<h3>Follow Us</h3>

<ul>
<li>Frank: <a href="http://twitter.com/praeclarum" target="_blank">Twitter</a>,  <a href="http://praeclarum.org" target="_blank">Blog</a>, <a href="http://github.com/praeclarum" target="_blank">GitHub</a></li>
<li>James: <a href="http://twitter.com/jamesmontemagno" target="_blank">Twitter</a>,  <a href="http://motzcod.es" target="_blank">Blog</a>, <a href="http://github.com/jamesmontemagno" target="_blank">GitHub</a></li>
<li>Music : Amethyst Seer - Citrine by <a href="https://soundcloud.com/adventureface" target="_blank">Adventureface</a></li>
<li>Proudly recorded on <a href="https://zencastr.com/" target="_blank">Zencastr</a></li>
</ul><p>Sponsored By:</p><ul><li><a rel="nofollow" href="http://bit.ly/mergeconflictraygun">Raygun</a>: <a rel="nofollow" href="http://bit.ly/mergeconflictraygun">Everything developers of any application need for native and managed crash reporting to detect and diagnose software errors. </a></li><li><a rel="nofollow" href="http://prgress.co/2sig6r1">Telerik</a>: <a rel="nofollow" href="http://prgress.co/2sig6r1">Telerik UI for Xamarin is a collection of visually stunning controls for non-trivial UI scenarios. Truly native, truly cross-platform UI for all your Xamarin apps. Developers can easily integrate UI for Xamarin through NuGet or VS Templates, and get to ship Xamarin apps faster with delightful UX. Try it for free and enjoy all benefits with industry leading support for a whole month.</a></li></ul><p><a rel="payment" href="https://www.patreon.com/mergeconflictfm">Support Merge Conflict</a></p><p>Links:</p><ul><li><a title="Made With ARKit" rel="nofollow" href="http://www.madewitharkit.com/">Made With ARKit</a></li><li><a title="Merge Conflict 2: Augmented Reality #PokemonGo" rel="nofollow" href="http://www.mergeconflict.fm/42418-merge-conflict-2-augmented-reality-pokemongo">Merge Conflict 2: Augmented Reality #PokemonGo</a></li><li><a title="Augmented Reality&#39;s A-ha Moment - YouTube" rel="nofollow" href="https://www.youtube.com/watch?v=ZBdRAdSosv4">Augmented Reality's A-ha Moment - YouTube</a></li><li><a title="Tango" rel="nofollow" href="https://get.google.com/tango/">Tango</a></li><li><a title="xamarin/urho: Code to integrate with the Urho3D engine" rel="nofollow" href="https://github.com/xamarin/urho">xamarin/urho: Code to integrate with the Urho3D engine</a></li><li><a title="Seeing AI | Talking camera app for those with a visual impairment" rel="nofollow" href="https://www.microsoft.com/en-us/seeing-ai/">Seeing AI | Talking camera app for those with a visual impairment</a></li></ul>]]>
  </itunes:summary>
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