Merge Conflict

Episode Archive

Episode Archive

180 episodes of Merge Conflict since the first episode, which aired on July 11th, 2016.

  • Merge Conflict 50: We Have Standards

    June 19th, 2017  |  37 mins 6 secs
    .net standard, android, app store, c#, coding, devops, e3, ios, ios 11, lightning talks, microsoft, nintendo, ratings, review, standards, xamarin

    It is that time again, lightning talks! We cover 6 different topics in under 30 minutes! This week we talk coding standards, documentation, E3, app reviews, and so much more!

  • Merge Conflict 49: The Magic of MVVM

    June 12th, 2017  |  43 mins 43 secs
    android, architecture, ios, mvc, mvvm, mvvmcros, mvvmlight, mvx, uwp, xamarin, xamarin.forms

    We are back to talk architecture with MVVM, that is right Model-View-ViewModel, and all of the awesome stuff that comes along for the ride with the fantastic frameworks available.

  • Special Edition: WWDC 2017 Recap

    June 8th, 2017  |  1 hr 19 mins
    apple, augmented reality, imac pro, ios, ios 11, ipad pro, macbook, machine learning, macos high sierra, wwdc, wwdc 2017, xamarin, xcode 9

    WWDC has come to a close and we are here to fill you in all the news from the largest Apple Developer event of the year.

  • Merge Conflict 48: Frank Mocks Interfaces

    June 5th, 2017  |  37 mins 46 secs
    .net, android, api design, architecture, c#, design time, ios, repl, sketch, windows, xamarin, xamarin live player

    To create design time data or not to create design time data, that is the question? Or is it better to mock out all of your interfaces or say heck let's code straight to the API end points? We tackle these tough questions.

  • Merge Conflict 47: You Got Some F# in My C#

    May 29th, 2017  |  54 mins
    .net, android, c#, c# 7, f#, ios, language, pattern matching, tuples, visual studio, windows, xamarin

    C# 7 is here! The most functional version of C# to date. This week we break down every single new feature and let you know what we love and what we think is just okay.

  • Merge Conflict 46: Building the Xamarin Live Player

    May 22nd, 2017  |  47 mins 48 secs
    .net, android, build 2017, debugging, ios, msbuild, reactive, visual studio, windows, xamarin, xamarin live player

    The dream of continuous deployment and debugging your Android and iOS apps from Visual Studio with nothing more than a device is now a reality. We talk shop on what the Xamarin Live Player is and how we built it.

  • Merge Conflict 45: Build 2017 - No More MSBuild

    May 15th, 2017  |  1 hr 1 min
    .net core, .net standard, ai, android, build 2017, conference, cosmos db, embeddinator, fluent, fluent design, ios, machine learning, macos, visual studio, xamarin, xamarin live player, xaml standard

    The past few days at Microsoft Build 2017 have been filled with wonderful news for .NET and Xamarin developers. We have a full recap of the event, announcements, and a few predictions.

  • Merge Conflict 44: I Love Callbacks

    May 8th, 2017  |  41 mins 46 secs
    .net, async, await, background, mobile, programming, server, task parallel library, tasks, threading, threads, tpl, xamarin

    This week we tackle the TPL, that is right, the Task Parallel Library. We dive into one of our favorite features of C# and .NET, async/await programming.

  • Merge Conflict 43: DevOps for the Solo Developer

    May 1st, 2017  |  42 mins 37 secs
    android, appveyor, bitrise, continous delivery, continuous integration, devops, github, hockeyapp, ios, slack, trello, visual studio team services, vsts, windows, xamarin

    DevOps, that is right Developer Operations, all the things that you don't want to do manually, so you automate them! This week we talk about build, test, and deploy for all of your mobile applications and .NET libraries.

  • Merge Conflict 42: Code Coverage == Quality

    April 24th, 2017  |  44 mins 44 secs
    acceptance testing, android, ios, nunit, tdd, test drive development, testing, ui tests, unit tests, user interface testing, web, xamarin, xunit

    It's everyone's favorite topic... TESTING! That's right we tackle the world of unit testing, code coverage, user interface testing, acceptance testing, and so much more.

  • Merge Conflict 41: Print me up, Scotty

    April 17th, 2017  |  44 mins 5 secs
    3d printing, android, ios, makerbot, mobile, nintendo switch, switch, tiko, xamarin

    Is 3D printing poised to change how we prototype and build parts and full machines or is it just another toy? We discuss all the pros and cons on this week's Merge Conflict.

  • Merge Conflict 40: Setting Expectations

    April 10th, 2017  |  37 mins 34 secs
    android, app development, app store promotion, certificates, developer setup, ios, keystores, promotion, settings, xamarin

    It's that time again... Lightning Talks!!! This week we cover six different spanning settings, app advertising, provisioning, and more!

  • Merge Conflict 39: Parsing Palindromes

    April 3rd, 2017  |  43 mins 52 secs
    coding challenges, data structures, development, interviews, ios, linked lists, studying, xamarin, xamarin.forms

    It's time to tune our developer skills by leveraging some amazing coding challenges that teach us answers to questions like exactly what are linked lists again?

  • Merge Conflict 38: One Library to Rule Them All

    March 27th, 2017  |  53 mins 38 secs
    .net, .net core, .net standard, android, asp.net core, ios, libraries, linux, macos, shared code, windows forms, wpf, xamarin, xamarin.forms

    It is finally time for .NET truly to be EVERYWHERE! This week we investigate the dream of .NET Standard libraries, one library that can be shared in any .NET application.

  • Merge Conflict 37: TLS - How Do You EVEN

    March 20th, 2017  |  51 mins 53 secs
    android, http, ios, networking, ssl, tls, windows, xamarin

    It's time to go down the rabbit hole of networking to investigate the ins and outs of Transport Layer Security (TLS) and how it impacts your apps.

  • Merge Conflict 36: Sorry iPhone 4

    March 13th, 2017  |  41 mins 2 secs
    android, ios, market share, platform share, platform support, xamarin, xamarin.forms

    When and how should you drop support for a specific device or operating system? We talk about the market today and how we handle it in our own apps.