Merge Conflict
Join Frank & James for a weekly discussion on the world of technology and development including C#, F#, .NET, web, mobile, and more.
Episode Search
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146: Dependency Injection, Inversion of Control, and HttpClientFactory
April 22nd, 2019 | 48 mins 38 secs
android, asp.net, dependency injection, di, extensions, ioc, ios, mobile, uwp, web, xamarin
You read it right! James is going all in on DI and IoC... or is he? We chat about the pros, cons, and reasons why James hasn't gone all in for many years and why he has started to change his mind using the new Microsoft.Extensions.Host library!
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145: IoT Goes .NET Core
April 15th, 2019 | 37 mins 34 secs
embedded, iot, meadow, raspberry pi, windows iot core, xamarin, xp
Let's enter the world of IoT with .NET! We take a quick stroll down memory lane, but blaze at lightning speed into the future of running .NET Core and the SDK directly on raspberry pi devices! The .NET team is hard at work enabling IoT scenarios and creating the "Xamarin.Essentials" for IoT connectors and devices with their first stop being GPIO. We don't stop there as we investigate where Windows 10 IoT Core fits into the .NET developer story!
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144: Package Up Those .NET Core 3 Apps
April 8th, 2019 | 36 mins 38 secs
.net core, dotnet core 3, msix, packaging, store, wpf, xamarin
So long Desktop bridge and hello MSIX, the new hero of packaging and distributing Windows applications (and maybe more). James walks through his new .NET Core 3 WPF app and how he stumbled upon MSIX. We also discuss what the heck it is, the downsides, the upsides, and the future of packaging up apps.
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143: It's a Services Episode
April 1st, 2019 | 48 mins 3 secs
apple, apple card, apple tv, development, services, tv+, xamarin
Apple steps out of its element to announce several new services and a... credit card? What does this mean for developers, consumers, and the future of Apple? We discuss it all.
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142: Super Speed with AOT & LLVM
March 25th, 2019 | 40 mins 1 sec
android, aot, c++, compile, il, ios, llvm, xamarin
What about performance? How fast can C# possibly be on the iPhone? What if we told you it is a 1 to 1 and Frank can prove it as he wrote a way of compiling C/C++ code directly to .NET Standard and then measured performance of C to LLVM to IL to LLVM to Native! We discuss what this all means.
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137: Tweaking UI to Perfection
February 18th, 2019 | 41 mins 38 secs
android, animations, art, design, desktop, ios, mobile, perfection, ui, user interface, xamarin
Platform Design vs Custom Design? Fancy Animations? Hours of tweaking and tuning the user interface? Does that really make a great application? It is worth all the work that needs to go these small tiny details? We discuss!
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126: Collaborative Coding Magic
December 3rd, 2018 | 36 mins 27 secs
android, ios, live share, paired programming, programming, visual studio, vs live share, xamarin
Paired programming has helped us through the years to solve critical problems together. It is also great for learning new skills or teach it to others and the space for collaborative paired programming has exploded recently with the introduction of VS Live Share. We discuss the past, present, and future.
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122: Today's Lecture... Debug Symbols
November 5th, 2018 | 45 mins 34 secs
debug symbols, debugging, mono, nuget, sourcelink, symbols, xamarin
What are they? What do they mean to you? Why can't we just debug the source code? We go through it all this week's episode including debug symbols, line numbers, sourcelink, new NuGet features, and more! Oh and we also talk about the new iPad Pro, Mac Mini, and MacBook Air!!!!!!!!
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118: Undo Architectures
October 8th, 2018 | 45 mins 1 sec
android, architecture, code, ios, macos, micro, mojave, nuget, reuse, sharing, xamarin
We answer important questions such as if you should update to macOS Mojave this week and how to handle system updates in general. Our main topic this week is "Micro Frameworks/Libraries" and reusable code across all of your projects.
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117: Getting to the Metal of Metal
October 1st, 2018 | 45 mins 41 secs
ai, ios, machine learing, metal, performance shaders, raytracing, xamarin
We head down the deep dark rabbit hole of developing against the Metal APIs found in iOS including performance shaders and raytracing! We also talk about the new iPhone XS as it has finally arrived at the Montemagno house!