January 7th, 2019 | 29 mins 44 secs
android, ar, mixed reality, mobile, mr, oculus, oculus go, virtual reality, vr, xamarin
It's a slow start to the new year, which means it is time to talk about what we splurged on this holiday! Frank got himself a new Oculus Go, so why not talk about the state of VR, AR, and MR!
July 2nd, 2018 | 51 mins 38 secs
analytics, app center, crash reporting, devops, mobile, monitoring, vsts, xamarin
This week we are diving into one of the final parts of DevOps, which is continuous monitoring and learning about our apps and our users. Frank has gone all in on integrating crash reporting and analytics into his apps and we discuss his outcome.
May 8th, 2017 | 41 mins 46 secs
.net, async, await, background, mobile, programming, server, task parallel library, tasks, threading, threads, tpl, xamarin
This week we tackle the TPL, that is right, the Task Parallel Library. We dive into one of our favorite features of C# and .NET, async/await programming.
April 17th, 2017 | 44 mins 5 secs
3d printing, android, ios, makerbot, mobile, nintendo switch, switch, tiko, xamarin
Is 3D printing poised to change how we prototype and build parts and full machines or is it just another toy? We discuss all the pros and cons on this week's Merge Conflict.
March 6th, 2017 | 40 mins 59 secs
android, ios, mobile, obfuscation, security, xamarin, xamarin.forms
It's time to talk code security when developing applications to try to stop people from stealing our precious code and apps.
January 30th, 2017 | 39 mins 20 secs
adversting, big data, lightning talks, mobile, search ads, shaders, tensorflow, xamarin
It's lightning talks week here on Merge Conflict. We cover six topics in under thirty minutes! iMessage Apps, GPU Programming, Tensorflow, and so much more.
January 16th, 2017 | 52 mins 21 secs
iap, in app purchase, mobile, xamarin
What does it take to enable and test In-App Purchases in your application? We cover the ins and outs.
January 2nd, 2017 | 37 mins 46 secs
Even though we love our world of C# sometimes we have to adventure into the great unknown to get things done.
October 3rd, 2016 | 43 mins 22 secs
bugs, development, mobile, quality, xamarin
Let's be honest, no one writes perfect code and those sneaky bugs find their way in. Frank and James take a look at mitigating and managing bugs and how to properly get feedback from their users.
August 29th, 2016 | 40 mins 54 secs
compiling, development, linker, mobile, roslyn, xamarin
Interpreting is Easy, Compiling is Hard, and Linking is even Harder. This week Frank and James investigate what actually happens when you hit that compile button.