James Montemagno is a Principal Program Manager for Mobile Developer Tools at Microsoft. He has been a .NET developer since 2005 working in a wide range of industries including game development, printer software, and web services. Prior to becoming a Principal Program Manager, James was a professional mobile developer and has now been crafting apps since 2011 with Xamarin. In his spare time, he is most likely cycling around Seattle or guzzling gallons of coffee at a local coffee shop.
August 29th, 2016 | 40 mins 54 secs
compiling, development, linker, mobile, roslyn, xamarin
Interpreting is Easy, Compiling is Hard, and Linking is even Harder. This week Frank and James investigate what actually happens when you hit that compile button.
August 22nd, 2016 | 39 mins 41 secs
.net standard, code sharing, development, pcl, sharing code, xamarin
Building cross-platform apps sure isn't easy, but code sharing sure helps, but is it worth it? How and when should you share code across a single app and across all apps that you are developing?
August 15th, 2016 | 38 mins 47 secs
debugging, mobile apps, productivity, xamarin
There is a constant influx of notifications from Slack, e-mail, text messages, and news alerts. This week we discuss how to keep productivity high even with all this going on.
August 8th, 2016 | 32 mins 38 secs
c#, f#, go, learning, programming languages
C# and F# and Go! Oh my! There are just so many lovely programming languages to learn, but where to start? This week we take a look at what worked for us and what didn’t.
August 1st, 2016 | 40 mins 27 secs
asp.net, azure functions, icloud, lambda, server, serverless, xamarin
This week Frank & James discuss the importance of a great local experience, server maintenance, and Apple’s amazing CloudKit.
July 25th, 2016 | 48 mins 52 secs
github, open source, oss, xamarin
What happens after that Initial Commit to GitHub? This week on Merge Conflict we discuss how we go about starting new repositories on GitHub.
July 18th, 2016 | 38 mins 2 secs
ar, augmented reality, pokemon go, virtual reality, vr, xamarin
Pokémon Go and its augmented reality pocket monster capturing has taken the world by storm. This week we discuss if AR has finally hit critical mass and general acceptance.
July 11th, 2016 | 47 mins 11 secs
app release, apple, google, mobile development, xamarin
You have spent months or years developing an app, but now you are at that last 5%. Frank & James walk through the last steps before launch day.
July 11th, 2016 | 25 mins 50 secs
merge conflict, podcast
Welcome to Merge Conflict, a weekly discussion around all things development, technology, and more.