James Montemagno is a Principal Program Manager for Mobile Developer Tools at Microsoft. He has been a .NET developer since 2005 working in a wide range of industries including game development, printer software, and web services. Prior to becoming a Principal Program Manager, James was a professional mobile developer and has now been crafting apps since 2011 with Xamarin. In his spare time, he is most likely cycling around Seattle or guzzling gallons of coffee at a local coffee shop.
January 16th, 2017 | 52 mins 21 secs
iap, in app purchase, mobile, xamarin
What does it take to enable and test In-App Purchases in your application? We cover the ins and outs.
January 9th, 2017 | 43 mins 43 secs
coding, travel, xamarin
Frank is off traveling the world, but that hasn't stopped him from coding on the road. This week we take a look at being productive while away from home.
January 2nd, 2017 | 37 mins 46 secs
Even though we love our world of C# sometimes we have to adventure into the great unknown to get things done.
December 26th, 2016 | 37 mins 59 secs
arduboy, holiday, holiday hacks, iot, xamarin
The holidays are here and it is time to do some holiday hacking on things we wish we could have done this year.
December 19th, 2016 | 44 mins 26 secs
extensions, visual studio, xamarin, xamarin sudio
We love our IDEs and live in them most of the day, but it sure is nice to reach into their extensible frameworks and add even more productivity.
December 12th, 2016 | 54 mins 24 secs
database, nosql, orm, sql, sqlite, xamarin
Object-relational mappings, you can't live with them and can't live without them so you have probably written your own by now. When you need a database an ORM is a must and we decipher the need and implementations.
December 5th, 2016 | 38 mins 8 secs
android, app, design, ios, material design, mobile apps, xamarin
This week we take a look at how we design mobile applications. We discuss designing for multiple platforms including the choice to design for the platform or use a custom app design.
November 28th, 2016 | 40 mins 1 sec
best practices, development, memory, performance, profiling, xamarin
We seem to be addicted to refactoring code, but what about checking in on CPU and Memory performance and usage with profiling?
November 21st, 2016 | 36 mins 10 secs
.net, git, lightning talks, macos, mobile marketshare, xamarin, xamarin.mac
It is lightning talk week on Merge Conflict as we cover six different development topics in under thirty minutes.
November 14th, 2016 | 42 mins 39 secs
alexa, amazon echo, google home, iot, smart home, xamarin
James has gone and purchased a Google Home and now thinks he can fully automate his entire house, but can he wrap his developer mind around the new world of IoT in his home and get it all playing together?
November 7th, 2016 | 41 mins 5 secs
ad, admob, advertising, android, facebook, iap, ios, mobile ads, monetize, xamarin
Users and developers are overwhelmed with options to monetize their mobile applications. With so many strategies, how do you know what to pick and what will work for your apps?
October 31st, 2016 | 41 mins 48 secs
conferences, presentations, public speaking, speaking
Frank is off to deliver a technical presentation in London and James is here to help with his Tips and Tricks on presenting code.
October 24th, 2016 | 34 mins 34 secs
game development, mobile games, nintendo, nintendo switch, super mario run, xamarin
Nintendo has announced Switch, their new hybrid portable game console. What does this mean for mobile games, what are the opportunities for developers, and where to get started?
October 17th, 2016 | 36 mins 7 secs
bot framework, bots, iot, speech recognition, xamarin
Bots are the new conversational user interface that integrates with the most popular apps that we use. This week we discuss where to start, what options are available and what is the future?
October 10th, 2016 | 37 mins 28 secs
daydream, google vr, htc vive, oculous rift, playstation vr, vr, vr development, xamarin
This week Frank and James stumble into a whole new world of virtual reality with new devices, SDKs, and a whole lot of fun.
October 3rd, 2016 | 43 mins 22 secs
bugs, development, mobile, quality, xamarin
Let's be honest, no one writes perfect code and those sneaky bugs find their way in. Frank and James take a look at mitigating and managing bugs and how to properly get feedback from their users.