November 5th, 2018 | 45 mins 34 secs
debug symbols, debugging, mono, nuget, sourcelink, symbols, xamarin
What are they? What do they mean to you? Why can't we just debug the source code? We go through it all this week's episode including debug symbols, line numbers, sourcelink, new NuGet features, and more! Oh and we also talk about the new iPad Pro, Mac Mini, and MacBook Air!!!!!!!!
June 25th, 2018 | 42 mins 33 secs
android, console sharp, dotnet, future, ios, microsoft, miguel, mono, uwp, webasembly, xamarin, xamarin.forms
What more do we need to say? We sat down with Miguel de Icaza to pick his brainabout the past, present, and future of .NET. Miguel gives his insights into where the entire industry is moving and why GUI based console applications are so important. This is a legendary episode that you do not want to miss.
June 18th, 2018 | 45 mins 38 secs
android, core, game development, ios, linker, mono, mono.cecil, standard, summer of code, unity, uwp, xamarin, xamarin.forms
At Microsoft Build 2018 we sat down with the legendary Jb Evain. The man behind libraries and technologies we use every day including Mono.Cecil and the Mono linker itself. We discuss all this and his passion for creating the Visual Studio tools for Unity and everything new that Unity has to offer.
April 30th, 2018 | 47 mins 45 secs
android, aot, app size, dot-net native, ios, jit, linker, mono, progaurd, uwp, xamarin, xamarin.forms
Using too many libraries and your app size is too big? Don't worry the linker is here to save the day! That's right the Mono linker and .NET Native are here to shrink that app and library size and can be highly customized.