October 24th, 2016 | 34 mins 34 secs
game development, mobile games, nintendo, nintendo switch, super mario run, xamarin
Nintendo has announced Switch, their new hybrid portable game console. What does this mean for mobile games, what are the opportunities for developers, and where to get started?
October 17th, 2016 | 36 mins 7 secs
bot framework, bots, iot, speech recognition, xamarin
Bots are the new conversational user interface that integrates with the most popular apps that we use. This week we discuss where to start, what options are available and what is the future?
October 10th, 2016 | 37 mins 28 secs
daydream, google vr, htc vive, oculous rift, playstation vr, vr, vr development, xamarin
This week Frank and James stumble into a whole new world of virtual reality with new devices, SDKs, and a whole lot of fun.
October 3rd, 2016 | 43 mins 22 secs
bugs, development, mobile, quality, xamarin
Let's be honest, no one writes perfect code and those sneaky bugs find their way in. Frank and James take a look at mitigating and managing bugs and how to properly get feedback from their users.
September 26th, 2016 | 38 mins 16 secs
alpha, beta, ios 10, new software, nougat, visual studio, xamarin
It is new OS season, the best time of year and yet the worst time of year. This week we cover how we survive and preparing for the end of beta summer.
September 19th, 2016 | 33 mins 16 secs
asynchronous programming, hardware setup, lightning talks, markdown, programmer art, sci-fi, xamarin
It is lightning talk week on Merge Conflict as we cover six different development topics in under thirty minutes.
September 12th, 2016 | 58 mins 20 secs
apple hardware, ios 10, iphone 7, watchos
Did someone say new Apple hardware? This week we discuss Apple's new phones, watches, accessories, and even a brand new Mario game.
September 5th, 2016 | 39 mins 34 secs
app onboarding, experience, onboarding, ux, xamarin
The first time users launch your app is the most important time users launch your app. This week we discuss what goes into a great onboarding experience to win over users in just a few seconds.
August 29th, 2016 | 40 mins 54 secs
compiling, development, linker, mobile, roslyn, xamarin
Interpreting is Easy, Compiling is Hard, and Linking is even Harder. This week Frank and James investigate what actually happens when you hit that compile button.
August 22nd, 2016 | 39 mins 41 secs
.net standard, code sharing, development, pcl, sharing code, xamarin
Building cross-platform apps sure isn't easy, but code sharing sure helps, but is it worth it? How and when should you share code across a single app and across all apps that you are developing?
August 15th, 2016 | 38 mins 47 secs
debugging, mobile apps, productivity, xamarin
There is a constant influx of notifications from Slack, e-mail, text messages, and news alerts. This week we discuss how to keep productivity high even with all this going on.
August 8th, 2016 | 32 mins 38 secs
c#, f#, go, learning, programming languages
C# and F# and Go! Oh my! There are just so many lovely programming languages to learn, but where to start? This week we take a look at what worked for us and what didn’t.
August 1st, 2016 | 40 mins 27 secs
asp.net, azure functions, icloud, lambda, server, serverless, xamarin
This week Frank & James discuss the importance of a great local experience, server maintenance, and Apple’s amazing CloudKit.
July 25th, 2016 | 48 mins 52 secs
github, open source, oss, xamarin
What happens after that Initial Commit to GitHub? This week on Merge Conflict we discuss how we go about starting new repositories on GitHub.
July 18th, 2016 | 38 mins 2 secs
ar, augmented reality, pokemon go, virtual reality, vr, xamarin
Pokémon Go and its augmented reality pocket monster capturing has taken the world by storm. This week we discuss if AR has finally hit critical mass and general acceptance.
July 11th, 2016 | 25 mins 50 secs
merge conflict, podcast
Welcome to Merge Conflict, a weekly discussion around all things development, technology, and more.