Frank is an independent mobile developer living in Seattle, WA. He started work as an embedded systems engineer, moved on to be a web developer, and eventually found happiness as an iOS developer. He has written iCircuit - an interactive electronic circuit simulator that runs on all the great platforms; Calca - the text editor that is also a powerful calculator; and Continuous - a fun and powerful .NET IDE for the iPad. All the while, Frank has enjoyed releasing open source projects and contributing as much as he can to the software development community. His programming interests include computer graphics, simulation, programming languages, and artificial intelligence. When he's not at his computer, you can usually find him hiking around some mountain or sleeping in a tent by a river.
August 14th, 2017 | 42 mins 38 secs
android, app store, developer, google play, guidelines, ios, rejection, xamarin
It is that dreaded time in every iOS developer's life when you get that rejection notice from the App Store because you broke one or eight of the App Store guidelines. This week we look at how to deal with these rejections and how to handle phone calls with Apple!
August 7th, 2017 | 47 mins 30 secs
ai, android, computers, coreml, ios, ios 11, machine learning, tensorflow, xamarin
Why bother with ARKit when you can learn all about the machines with CoreML! This week we explore all the goodies that Apple has for us in iOS 11's CoreML. We also attempt to demystify exactly what is machine learning and how to get started.
July 31st, 2017 | 51 mins 4 secs
android, apple, arkit, augmented reality, ios, ios 11, pokemon go, tango, urho3d, urhosharp, xamarin
Apple has blessed us with a beautiful API for augmented reality with ARKit and this week we investigate all of the awesome baked in, what you can and can't do with it, and look at all the awesome things people are already building.
July 24th, 2017 | 50 mins 43 secs
development, mac, mac vs pc, macos, pc, visual studio, windows 10, xamarin
It is that age old debate... Mac vs PC! What is the most optimal operating system for development, what are the ups and downs of each, and what are our favorite tools to keep us productive regardless of where we are working?
July 17th, 2017 | 47 mins
android, augmented reality, drag drop, ios, ios 11, ipad, iphone, machine learning, wwdc, xamarin, xamarin.forms
iOS 11 is packed full of awesome with machine learning, augmented reality, and a full file system, but who cares about that? Let's talk about our new favorite feature: Drag & Drop!
July 10th, 2017 | 57 mins 49 secs
.net, android, async, await, docs, documentation, github, github pages, ios, pwa, tasks, wyam, xamarin
It has been said that if a feature has not been documented, than it might as well not exist. It could not be more true from our findings and this week we finally take a look at all things documentation! We also get to your listener feedback on this special 1 year anniversary episode!
July 3rd, 2017 | 47 mins 35 secs
.net standard, android, app store, code coverage, google play, ios, updates, user feedback, windows, xamarin
Will Frank ever update his apps in the app store? When, how, and what should go into that super important app update that your users are expecting? We investigate what has changed for us and the app stores in the last year.
June 26th, 2017 | 39 mins 58 secs
.net, .net core, android, asp.net, aws, azure, c#, cli, ios, linux, server, visual studio, visual studio mac, xamarin
.NET on Linux? Yes we can with .NET Core! This week we tackle what it is like to develop for the server and the web using the new fancy Core tooling with .NET Core and ASP.NET Core.
June 19th, 2017 | 37 mins 6 secs
.net standard, android, app store, c#, coding, devops, e3, ios, ios 11, lightning talks, microsoft, nintendo, ratings, review, standards, xamarin
It is that time again, lightning talks! We cover 6 different topics in under 30 minutes! This week we talk coding standards, documentation, E3, app reviews, and so much more!
June 12th, 2017 | 43 mins 43 secs
android, architecture, ios, mvc, mvvm, mvvmcros, mvvmlight, mvx, uwp, xamarin, xamarin.forms
We are back to talk architecture with MVVM, that is right Model-View-ViewModel, and all of the awesome stuff that comes along for the ride with the fantastic frameworks available.
June 8th, 2017 | 1 hr 19 mins
apple, augmented reality, imac pro, ios, ios 11, ipad pro, macbook, machine learning, macos high sierra, wwdc, wwdc 2017, xamarin, xcode 9
WWDC has come to a close and we are here to fill you in all the news from the largest Apple Developer event of the year.
June 5th, 2017 | 37 mins 46 secs
.net, android, api design, architecture, c#, design time, ios, repl, sketch, windows, xamarin, xamarin live player
To create design time data or not to create design time data, that is the question? Or is it better to mock out all of your interfaces or say heck let's code straight to the API end points? We tackle these tough questions.
May 29th, 2017 | 54 mins
.net, android, c#, c# 7, f#, ios, language, pattern matching, tuples, visual studio, windows, xamarin
C# 7 is here! The most functional version of C# to date. This week we break down every single new feature and let you know what we love and what we think is just okay.
May 22nd, 2017 | 47 mins 48 secs
.net, android, build 2017, debugging, ios, msbuild, reactive, visual studio, windows, xamarin, xamarin live player
The dream of continuous deployment and debugging your Android and iOS apps from Visual Studio with nothing more than a device is now a reality. We talk shop on what the Xamarin Live Player is and how we built it.
May 15th, 2017 | 1 hr 1 min
.net core, .net standard, ai, android, build 2017, conference, cosmos db, embeddinator, fluent, fluent design, ios, machine learning, macos, visual studio, xamarin, xamarin live player, xaml standard
The past few days at Microsoft Build 2017 have been filled with wonderful news for .NET and Xamarin developers. We have a full recap of the event, announcements, and a few predictions.
May 8th, 2017 | 41 mins 46 secs
.net, async, await, background, mobile, programming, server, task parallel library, tasks, threading, threads, tpl, xamarin
This week we tackle the TPL, that is right, the Task Parallel Library. We dive into one of our favorite features of C# and .NET, async/await programming.