Merge Conflict is a weekly discussion with Frank and James on all things development, technology, & more. After years of being friends, Frank and James finally decided to sit down and start a podcast about their lives as mobile developers using Xamarin. Much more than just another mobile development podcast, Merge Conflict, reaches all areas of development including desktop, server, and of course mobile. They also cover fun things happening in the world of technology and gaming and whatever else happens to be on Frank's and James' minds.
April 30th, 2018 | 47 mins 45 secs
android, aot, app size, dot-net native, ios, jit, linker, mono, progaurd, uwp, xamarin, xamarin.forms
Using too many libraries and your app size is too big? Don't worry the linker is here to save the day! That's right the Mono linker and .NET Native are here to shrink that app and library size and can be highly customized.
April 23rd, 2018 | 48 mins 25 secs
android, architecture, flutter, frp, functional reactive programming, immutable ui, ios, mvvm, react, redux, uwp, xamarin, xamarin.forms
MVVM, Functional Reactive Programming, Redux, Reactive, or just straight up code behind! There are so many options out there and has been a huge debate. We sit down and discuss some architecture including Frank's latest experiment: Immutable UI.
April 16th, 2018 | 49 mins 45 secs
android, cd, ci, cross-platform, documentation, essentials, ios, libraries, release, uwp, visual studio, xamarin, xamarin.forms
It is time to release some "real" software and "real" production libraries. We discuss the steps we take to release our libraries out into the wild including a full audit trail of APIs, code, docs, and tons of tiny little things that are easy to skip. We have a blast this week and think you are going to love it.
April 9th, 2018 | 35 mins 30 secs
android, c#, c# 7-2, dot-net, dot-net core, ios, memory, span, uwp, xamarin, xamarin.forms
It may be our geekiest podcast yet as we somehow chat about the new Span
and Memory value types in C# 7.2 and all the optimized goodness that they bring to .NET applications!
April 2nd, 2018 | 49 mins
android, c#, game developers conference, gdc, ios, mobile games, monogame, unity, urhosharp, visual studio, xamarin
We take a look at game development in 2018 and sit down for our first interview with Shaun Peoples from Durham Games to talk about their upcoming iOS and Android game Foodie Trucks that is built with Unity and C#.
March 28th, 2018 | 26 mins 19 secs
apple, clasrroom, classkit, education, ios, ipad, swift, xamarin
This week Apple announced their brand new plan for bringing the iPad to classrooms with a brand new cheaper iPad, new software, and a new SDK for developers to create content. We breakdown the entire event with our thoughts on if their plan will work.
March 26th, 2018 | 48 mins 30 secs
blazor, flutter, ooui, phython, programming languages, progressive web apps, pwa, react native, source control, twitter, wasm, web assembly, xamarin, xamarin.forms
Yes! Half way to 180 episodes! We are back for lightning talks covering not 6 but 7 different topics this week! We take a quick recap of web assembly, but jump directly into Flutter, React Native, source control, server-less computer, progressive web apps, and more.
March 19th, 2018 | 44 mins 6 secs
You read that correct, you can now run .NET Code directly in your browser with WebAssembly and Mono and it is absolutely amazing. On top of that you can run Xamarin.Forms and ASP.NET applications directly in the browser without any plugins. Frank explains how this all works.
March 12th, 2018 | 51 mins 40 secs
android, dot-net, dot-net standard, f#, frp, functional, ios, reactive, uwp, xamarin
It is that time of year to sit down and analyze F# and how absolutely awesome it is! Frank and James talk through some features that make it a delightful programming language.
March 5th, 2018 | 40 mins 28 secs
android, architecture, core animation, frp, fun, functional programming, ios, mac, macos, mvvm, porting, redux, uwp, view model, work, xamarin, xamarin.forms
Frank is ready to start his next app and he is completely skipping cross-platform development... or is he?!?! We investigate what to do with File->New and how to start the architecture for your next app.
February 26th, 2018 | 39 mins 27 secs
azure, containers, docker, image, ios, kubernetes, pods, swarm, xamarin
"It works on my machine" is a statement of the past with containers! Docker, Kubernetes, Pods, Registries, Swarms, and Spheres! So much to learn and so much awesome.
February 19th, 2018 | 42 mins 48 secs
.net standard, android, asp.net core, c#, code sharing, dot net standard, f#, ios, macos, multi-targeting, uwp, visual studio, visual studio for mac, xamarin, xamarin.forms
It is 2018 and we are so over Linked Files, Portable Class Libraries, and Shared Projects cluttering up our libraries. In fact we only need ONE project to target every platform that .NET supports. It is time to multi-target the world!
February 12th, 2018 | 41 mins 55 secs
angular, asp.net, asp.net core, azure, continuous integration, deployment, entity framework, ooui, redux, schema, visual studio, vsts, web, xamarin, xamarin.forms
Did we just become web developers? This week we slip over to the ASP.NET Core side of things as we build out web apps with Razor Pages, Ooui, and all sorts of C#/.NET and Azure goodness.
February 5th, 2018 | 44 mins 54 secs
.net, .net standard, android, geolocator, google play, ios, libraries, monkey cache, nuget, plugins, semver, sql, sqlite, sqlite-raw, xamarin
We have way too many open source projects and NuGet libraries which are used by thousands of developers, which is awesome, but means we get really scared when we change anything! We discuss when and how we decide when to push that release out.
January 29th, 2018 | 42 mins 4 secs
android, android oreo, app store, cd, ci, ios, ios 11, iphone x, updating, xamarin
It is 2018 and both iOS 11 and Android O are in full swing on tons of awesome and new devices. What does that mean when you want to update your apps?
January 22nd, 2018 | 50 mins 41 secs
android, automation, debugging, device debug, dogs, ios, logging, mini husky, visual studio, xamarin
When something goes wrong, it is time to debug! Or maybe first we should write logs? Maybe we should use the intermediate window? Or perhaps write a unit test? We discuss our pro tips for debugging when something goes wrong.