May 6th, 2019 | 49 mins 10 secs
android, app updates, ios, libraries, macos, nuget, visual studio, xamarin, xcode
They talk about how they hate updating apps and all of the issues that they run into when it comes to code, libraries, OS updates, software updates, store changes, and support! Here we go again!
March 18th, 2019 | 41 mins 41 secs
android, ios, mac, updates, visual studio, visual studio 2019, xamarin
HYPE HYPE HYPE! It is almost time for a brand new version of Visual Studio with awesome new features including a brand new editor on Visual Studio for Mac. We also look at source control, first run experience, C# 8, .NET Core 3, and so much more.
December 3rd, 2018 | 36 mins 27 secs
android, ios, live share, paired programming, programming, visual studio, vs live share, xamarin
Paired programming has helped us through the years to solve critical problems together. It is also great for learning new skills or teach it to others and the space for collaborative paired programming has exploded recently with the introduction of VS Live Share. We discuss the past, present, and future.
August 20th, 2018 | 37 mins 49 secs
.net, .net core, android, c#, c# 7, equality, ios, operators, performance, struct, visual studio, xamarin
We get nerdy again diving deep into the world of struct equality and performance. Sit back and get ready for some operator overloading, IEquatable, performance implications, getting of hash code, amazing C# 7 features, and how ValueTuples save everything!
May 28th, 2018 | 39 mins 17 secs
accessibility, android, apps, brail, inclusive, inclusive design, ios, seeing ai, touch, uwp, visual studio, windows, xamarin, xamarin.forms
We got to sit down with the legendary Saqib Shaikh, Team lead for Seeing AI, to talk about creating inclusive software for everyone. Saqib also shared insights into how Seeing AI was created and where it is going next.
April 16th, 2018 | 49 mins 45 secs
android, cd, ci, cross-platform, documentation, essentials, ios, libraries, release, uwp, visual studio, xamarin, xamarin.forms
It is time to release some "real" software and "real" production libraries. We discuss the steps we take to release our libraries out into the wild including a full audit trail of APIs, code, docs, and tons of tiny little things that are easy to skip. We have a blast this week and think you are going to love it.
April 2nd, 2018 | 49 mins
android, c#, game developers conference, gdc, ios, mobile games, monogame, unity, urhosharp, visual studio, xamarin
We take a look at game development in 2018 and sit down for our first interview with Shaun Peoples from Durham Games to talk about their upcoming iOS and Android game Foodie Trucks that is built with Unity and C#.
February 19th, 2018 | 42 mins 48 secs
.net standard, android, asp.net core, c#, code sharing, dot net standard, f#, ios, macos, multi-targeting, uwp, visual studio, visual studio for mac, xamarin, xamarin.forms
It is 2018 and we are so over Linked Files, Portable Class Libraries, and Shared Projects cluttering up our libraries. In fact we only need ONE project to target every platform that .NET supports. It is time to multi-target the world!
February 12th, 2018 | 41 mins 55 secs
angular, asp.net, asp.net core, azure, continuous integration, deployment, entity framework, ooui, redux, schema, visual studio, vsts, web, xamarin, xamarin.forms
Did we just become web developers? This week we slip over to the ASP.NET Core side of things as we build out web apps with Razor Pages, Ooui, and all sorts of C#/.NET and Azure goodness.
January 22nd, 2018 | 50 mins 41 secs
android, automation, debugging, device debug, dogs, ios, logging, mini husky, visual studio, xamarin
When something goes wrong, it is time to debug! Or maybe first we should write logs? Maybe we should use the intermediate window? Or perhaps write a unit test? We discuss our pro tips for debugging when something goes wrong.