April 30th, 2018 | 47 mins 45 secs
android, aot, app size, dot-net native, ios, jit, linker, mono, progaurd, uwp, xamarin, xamarin.forms
Using too many libraries and your app size is too big? Don't worry the linker is here to save the day! That's right the Mono linker and .NET Native are here to shrink that app and library size and can be highly customized.
April 23rd, 2018 | 48 mins 25 secs
android, architecture, flutter, frp, functional reactive programming, immutable ui, ios, mvvm, react, redux, uwp, xamarin, xamarin.forms
MVVM, Functional Reactive Programming, Redux, Reactive, or just straight up code behind! There are so many options out there and has been a huge debate. We sit down and discuss some architecture including Frank's latest experiment: Immutable UI.
April 16th, 2018 | 49 mins 45 secs
android, cd, ci, cross-platform, documentation, essentials, ios, libraries, release, uwp, visual studio, xamarin, xamarin.forms
It is time to release some "real" software and "real" production libraries. We discuss the steps we take to release our libraries out into the wild including a full audit trail of APIs, code, docs, and tons of tiny little things that are easy to skip. We have a blast this week and think you are going to love it.
April 9th, 2018 | 35 mins 30 secs
android, c#, c# 7-2, dot-net, dot-net core, ios, memory, span, uwp, xamarin, xamarin.forms
It may be our geekiest podcast yet as we somehow chat about the new Span
and Memory value types in C# 7.2 and all the optimized goodness that they bring to .NET applications!
April 2nd, 2018 | 49 mins
android, c#, game developers conference, gdc, ios, mobile games, monogame, unity, urhosharp, visual studio, xamarin
We take a look at game development in 2018 and sit down for our first interview with Shaun Peoples from Durham Games to talk about their upcoming iOS and Android game Foodie Trucks that is built with Unity and C#.
March 12th, 2018 | 51 mins 40 secs
android, dot-net, dot-net standard, f#, frp, functional, ios, reactive, uwp, xamarin
It is that time of year to sit down and analyze F# and how absolutely awesome it is! Frank and James talk through some features that make it a delightful programming language.
March 5th, 2018 | 40 mins 28 secs
android, architecture, core animation, frp, fun, functional programming, ios, mac, macos, mvvm, porting, redux, uwp, view model, work, xamarin, xamarin.forms
Frank is ready to start his next app and he is completely skipping cross-platform development... or is he?!?! We investigate what to do with File->New and how to start the architecture for your next app.
February 19th, 2018 | 42 mins 48 secs
.net standard, android, asp.net core, c#, code sharing, dot net standard, f#, ios, macos, multi-targeting, uwp, visual studio, visual studio for mac, xamarin, xamarin.forms
It is 2018 and we are so over Linked Files, Portable Class Libraries, and Shared Projects cluttering up our libraries. In fact we only need ONE project to target every platform that .NET supports. It is time to multi-target the world!
February 5th, 2018 | 44 mins 54 secs
.net, .net standard, android, geolocator, google play, ios, libraries, monkey cache, nuget, plugins, semver, sql, sqlite, sqlite-raw, xamarin
We have way too many open source projects and NuGet libraries which are used by thousands of developers, which is awesome, but means we get really scared when we change anything! We discuss when and how we decide when to push that release out.
January 29th, 2018 | 42 mins 4 secs
android, android oreo, app store, cd, ci, ios, ios 11, iphone x, updating, xamarin
It is 2018 and both iOS 11 and Android O are in full swing on tons of awesome and new devices. What does that mean when you want to update your apps?