Frank Krueger
Co-Host of Merge Conflict
Frank is an independent mobile developer living in Seattle, WA. He started work as an embedded systems engineer, moved on to be a web developer, and eventually found happiness as an iOS developer. He has written iCircuit - an interactive electronic circuit simulator that runs on all the great platforms; Calca - the text editor that is also a powerful calculator; and Continuous - a fun and powerful .NET IDE for the iPad. All the while, Frank has enjoyed releasing open source projects and contributing as much as he can to the software development community. His programming interests include computer graphics, simulation, programming languages, and artificial intelligence. When he's not at his computer, you can usually find him hiking around some mountain or sleeping in a tent by a river.
Frank Krueger has hosted 438 Episodes.
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Merge Conflict 21: Always Be Profiling Code
November 28th, 2016 | 40 mins 1 sec
best practices, development, memory, performance, profiling, xamarin
We seem to be addicted to refactoring code, but what about checking in on CPU and Memory performance and usage with profiling?
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Merge Conflict 20: Lightning Talks Round 2
November 21st, 2016 | 36 mins 10 secs
.net, git, lightning talks, macos, mobile marketshare, xamarin, xamarin.mac
It is lightning talk week on Merge Conflict as we cover six different development topics in under thirty minutes.
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Merge Conflict 19: Home Automation API Integration 2.0
November 14th, 2016 | 42 mins 39 secs
alexa, amazon echo, google home, iot, smart home, xamarin
James has gone and purchased a Google Home and now thinks he can fully automate his entire house, but can he wrap his developer mind around the new world of IoT in his home and get it all playing together?
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Merge Conflict 18: Ads + ? == Profit
November 7th, 2016 | 41 mins 5 secs
ad, admob, advertising, android, facebook, iap, ios, mobile ads, monetize, xamarin
Users and developers are overwhelmed with options to monetize their mobile applications. With so many strategies, how do you know what to pick and what will work for your apps?
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Merge Conflict 17: Live Coding - The Ultimate Performance
October 31st, 2016 | 41 mins 48 secs
conferences, presentations, public speaking, speaking
Frank is off to deliver a technical presentation in London and James is here to help with his Tips and Tricks on presenting code.
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Merge Conflict 16: There Will Always Be Room for Nintendo
October 24th, 2016 | 34 mins 34 secs
game development, mobile games, nintendo, nintendo switch, super mario run, xamarin
Nintendo has announced Switch, their new hybrid portable game console. What does this mean for mobile games, what are the opportunities for developers, and where to get started?
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Merge Conflict 15: Bots Bots Bots
October 17th, 2016 | 36 mins 7 secs
bot framework, bots, iot, speech recognition, xamarin
Bots are the new conversational user interface that integrates with the most popular apps that we use. This week we discuss where to start, what options are available and what is the future?
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Merge Conflict 14: Stumbling into VR
October 10th, 2016 | 37 mins 28 secs
daydream, google vr, htc vive, oculous rift, playstation vr, vr, vr development, xamarin
This week Frank and James stumble into a whole new world of virtual reality with new devices, SDKs, and a whole lot of fun.
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Merge Conflict 13: Let's Talk About Bugs
October 3rd, 2016 | 43 mins 22 secs
bugs, development, mobile, quality, xamarin
Let's be honest, no one writes perfect code and those sneaky bugs find their way in. Frank and James take a look at mitigating and managing bugs and how to properly get feedback from their users.
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Merge Conflict 12: Surviving Beta Summers
September 26th, 2016 | 38 mins 16 secs
alpha, beta, ios 10, new software, nougat, visual studio, xamarin
It is new OS season, the best time of year and yet the worst time of year. This week we cover how we survive and preparing for the end of beta summer.
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Merge Conflict 11: Lightning Talks Round 1
September 19th, 2016 | 33 mins 16 secs
asynchronous programming, hardware setup, lightning talks, markdown, programmer art, sci-fi, xamarin
It is lightning talk week on Merge Conflict as we cover six different development topics in under thirty minutes.
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Merge Conflict 10: Wireless. Effortless. Magical.
September 12th, 2016 | 58 mins 20 secs
apple hardware, ios 10, iphone 7, watchos
Did someone say new Apple hardware? This week we discuss Apple's new phones, watches, accessories, and even a brand new Mario game.
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Merge Conflict 9: Welcome Onboard
September 5th, 2016 | 39 mins 34 secs
app onboarding, experience, onboarding, ux, xamarin
The first time users launch your app is the most important time users launch your app. This week we discuss what goes into a great onboarding experience to win over users in just a few seconds.
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Merge Conflict 8: Navigating the SyntaxTree Forest
August 29th, 2016 | 40 mins 54 secs
compiling, development, linker, mobile, roslyn, xamarin
Interpreting is Easy, Compiling is Hard, and Linking is even Harder. This week Frank and James investigate what actually happens when you hit that compile button.
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Merge Conflict 7: Is Code Sharing Worth It?
August 22nd, 2016 | 39 mins 41 secs
.net standard, code sharing, development, pcl, sharing code, xamarin
Building cross-platform apps sure isn't easy, but code sharing sure helps, but is it worth it? How and when should you share code across a single app and across all apps that you are developing?
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Merge Conflict 6: Debugging the Daily Process
August 15th, 2016 | 38 mins 47 secs
debugging, mobile apps, productivity, xamarin
There is a constant influx of notifications from Slack, e-mail, text messages, and news alerts. This week we discuss how to keep productivity high even with all this going on.